RUIFLUX / MUSEUM INTERACTIVES

Build a museum touchscreen around the visitor’s journey.

A planning guide for exhibition teams creating object stories, browsing by theme and multimedia touchscreens with RuiFlux. This is an illustrative workflow, not a customer case study.

Museum interactives — Illustrative scenario · not a customer case study
Illustrative scenario · not a customer case study

Start with one clear visitor task

Let visitors choose a theme, explore an exhibit, play its media, and return to the collection. Keep navigation easy to find and make buttons large enough to tap comfortably on the installed screen.

  • Prepare approved images, captions, video and usage rights.
  • Create separate scenes for the overview, collection, and exhibit details.
  • Use shared master layouts for repeated navigation.

Connect the experience in the designer

Arrange images, text, video and buttons on the visual canvas. Connect visitor actions to scene changes or media controls, then preview both the forward journey and the return path.

  • Put the same Home button on every detail scene.
  • Test rapid repeated touches and interrupted playback.
  • Use the actual screen resolution and orientation during review.

Test on the exhibition hardware

Package the project for the target machine and verify its media and license before handoff. Local content can be prepared for offline use; web pages and remote data still depend on their respective connections.

  • Check cold startup, audio routing and video decoding on site.
  • Test without network access when offline operation is required.
  • The examples on this page illustrate a workflow and are not customer installations.